Baldur’s Gate 3: Best Weapons for Cleric Class (2024)

Discover the best Cleric weapons in Baldur’s Gate 3, equipping your class with the top ten early and end-game choices.

Baldur’s Gate 3: Best Weapons for Cleric Class (1)

The Cleric class in BG3 is a versatile and powerful class that can fulfill a variety of roles in a party. Clerics are proficient in both divine magic and martial arts, making them capable of both healing and dealing with damage. Clerics are also proficient in a variety ofweapons, including simpleweapons, morningstars, and medium armor. Two subclasses, Tempest and War, have access to martialweapons, giving them the ability to use two-handed Greatswords and other powerful weapons. This Baldur’s Gate 3: Best Weapons for Cleric Class guide and ranking explains and lists the best weapons in BG3 for the Cleric classand how to utilize them.

Table of Contents

  • 10 The Watcher’s Guide
  • 9 Melf’s First Staff
  • 8 Staff of Arcane Blessing
  • 7 Adamantine Longsword
  • 6 Devotee’s Mace
  • 5 Incandescent Staff
  • 4 Selûne’s Spear of Night
  • 3 Balduran’s Giantslayer
  • 2 Markoheshkir
  • 1 The Blood of Lathander

What is the Best Weapon for Cleric Class in Baldur’s Gate 3

The Blood of Lathander mace is the best weapon for the cleric class in Baldur’s Gate 3 because it’s a +3 Legendary item, simple and can be welded by all the subclasses, and gives you a powerful Sunbeam spell once per long rest. The Blood of Lathander also gives you the ability to survive when being downed once per long rest. You can start the quest for The Blood of Lathander in Act 1 and use it throughout the entirety of your playthrough in Baldur’s Gate 3 even as a healer, melee damage dealer, or spell caster. The Blood of Lathander is the best Cleric weapon in BG3 for its versatility and offensive and defensive potential.

Without a doubt, the top three weapon choices for Clerics are The Blood of Lathander, Markoheshkir, and Balduran’s Giantslayer. Here are the best weapons for the Class in BG3 from best to worst list:

  1. The Blood of Lathander
  2. Markoheshkir
  3. Balduran’s Giantslayer
  4. Selûne’s Spear of Night
  5. Incandescent Staff
  6. Devotee’s Mace
  7. Adamantine Longsword
  8. Staff of Arcane Blessing
  9. Melf’s First Staff
  10. The Watcher’s Guide

10 The Watcher’s Guide

The Watcher’s Guide features in Baldur’s Gate 3:

  • Damage: 1d6 Piercing(One-Handed), 1d8 Piercing (Two-Handed)
  • Type: Spear, Thrown, Versatile
  • Requirements: Simple Weapon Proficiency
  • Rarity: Uncommon
  • Location: The Sarcophagus in the Dank Crypt, Act 1

The Watcher’s Guide is an uncommon versatile spear found early in Act 1. Spears are simple weapons that can be equipped in one hand or two making them useful regardless of your chosen subclass. A common early game pairing is this spear with Glowing Shield. The Glowing Shield gives you 8 temporary hit points if you drop below 50% health.

The Watcher’s Guide provides Death’s Promise which casts True Strike if you miss a spear attack. This will help land another attack the following turn. Moreover, you can throw the spear as well, giving it a lot of utility as a one-hand, two-handed weapon, or even thrown. Consider this an early Act 1 pickup and combine it with Glowing Shield for increased AC and Loving Protection perk.

9 Melf’s First Staff

Melf’s First Staff features in Baldur’s Gate 3:

  • Damage: 1d6+1 Bludgeoning (One-Handed), 1d8 Bludgeoning (Two-Handed)
  • Type: Quarterstaff, Versatile
  • Requirements: Simple Weapons Proficiency
  • Rarity: Uncommon
  • Location: Purchased from Blurg at the Myconid Colony in Underdark, Act 1

Melf’s First Staff is an uncommon Versatile Quarterstaff that can be obtained early in BG3. The strength of this weapon is that the Cleric can combine the Quarterstaff with a shield for offensive and defensive potential. Equipping a shield will give at least +1 to Armour Class (AC) which will help avoid attacks. Moreover, this can be obtained pretty early in Act 1 via the Underdark and also passively increases spell saves and spell attack rolls with Arcane Enchantment.

Early in Act 1, Cleric can struggle to maintain spell slots and must rely on Cantrips or constant long rest. Your Cleric will be casting Healing Word, Cure Wounds, and Guiding Bolt each fight and exhaust spell slots pretty quickly. Melf’s First Staff gives you a free once-per-long rest offensive spell in Acid Arrow. Having that extra spell can help in a tough fight where you exhaust your spells. Consider visiting the Underdark and acquiring Melf’s First Staff for a great starter Quarterstaff.

8 Staff of Arcane Blessing

Staff of Arcane Blessing features in Baldur’s Gate 3:

  • Damage: 1d6 Bludgeoning (One-Handed), 1d8 Bludgeoning (Two-Handed)
  • Type: Quarterstaves
  • Requirements: Simple Weapon Proficiency
  • Rarity: Uncommon
  • Location: Underdark basem*nt of Arcane Tower using Guiding Light ring Act 1.

Staff of Arcane Blessing is an Act 1 Quarterstave that can be obtained in the Arcane Tower in the Underdark.This staff gives the Bless spell once per Long Rest which grants up to three allies an additional 1d4 to Saving Throws and Weapon. This staff also provides the Mystra’s Blessing, giving an additional 2d4 to spell attack rolls. Bless is typically the primary buff skill during combat that aids in offensive and defensive potential.

The Staff of Arcane Blessing helps preserve spell slots with a free Bless spell alongside providing the extra additional offensive potential to spell attack rolls. Bless spell is particularly useful with classes like the Barbarians, Fighters, and Paladins using the Great Weapon Master feat which increases their chance to land an attack.Consider the Staff of Arcane Blessing one of the best weapon choices in Act 1 Cleric builds in Baldur’s Gate 3.

7 Adamantine Longsword

Adamantine Longsword features in Baldur’s Gate 3:

  • Damage: 1D8+1 Slashing (One-Handed), 1D10+1 Slashing (Two-Handed)
  • Type: Longsword
  • Requirements: Martial Weapon Proficiency
  • Rarity: Rare
  • Location: Grymforge (X: -626 Y: 405), Crafted from Longsword Mould and Mithral Ore, Act 1

The Adamantine Longsword is a great choice for martial weapon proficiency subclasses like Tempest and War. It allows you to carry a shield and a longsword, which gives you a higher Armor Class (AC) and helps you avoid attacks. Longswords can also do a lot of damage, and the Adamantine Longsword is no exception as it allows you to weld in one hand or two giving you flexible options.

In addition to its high damage and AC, the Adamantine Longsword also has a few other useful abilities like the Pommel Strike and Rush Attack.Pommel Strike dazes enemies, making them less effective in combat.Rush Attack can proc the Off-Balance status effect, which gives the target disadvantage on Strength and Dexterity checks and attack rolls against them. This is a great way to debuff enemy spellcasters and other ranged attackers.

Overall, the Adamantine Longsword is a powerful and versatile weapon that is well-suited for Clerics playing martial subclasses like Tempest and War.

6 Devotee’s Mace

Devotee’s Mace features in Baldur’s Gate 3:

  • Damage: 1d6+4 Bludgeoning and +1d8 Radiant
  • Type: Mace
  • Requirements: Simple Weapon Proficiency
  • Rarity: Legendary
  • Location: Reward from the Arm Thy Servant variant of Divine Intervention.

The Devotee’s Mace is a simple legendary Mace that can be obtained via Divine Intervention. Divine Intervention is a unique Cleric spell that can be used once per the game. The Arm Thy Servant produces this Mace, and you can even respec or reroll your Cleric immediately following. The spell can be unlocked at level 10 with any Cleric and only used once.

The strength of the Devotee’s Mace is the special Healing Incense Aura. Once per Long Rest, Emanate a soothing aura. You and nearby allies regain 1d4 Hit Points at the start of your turn for 10 turns. This skill uses a bonus action so it can be combined with an action on the same turn, or used outside of combat when expecting a heavy incoming fight. The extra 1d8 radiant damage makes it a potent weapon for melee weapon damage dealers as well. Consider this one of the best all-around weapons in BG3, considering how easy it is to obtain it.

5 Incandescent Staff

Incandescent Staff features in Baldur’s Gate 3:

  • Damage: 1d6 Bludgeoning (One-Handed), 1d8 Bludgeoning (Two-Handed)
  • Type: Quarterstaves
  • Requirements: Simple Weapon Proficiency
  • Rarity: Very Rare
  • Location: Sold by Quartermaster Talli in Last Light Inn in Act 2.

The Incandescent Staff is a great choice for spellcasters looking for more damage.This Quarterstaff can be purchased from Talli in the Last Light Inn in Act 2. You get a free Fire Bolt cantrip and Fireball once per Long Rest.The Light Cleric subclass emphasizes the use of offensive spells and it’s a perfect fit for this build or any other looking for more damage.

Another perk of this Quarterstaff is you can combine it with a shield if you don’t intend on using weapon attacks. This stave can be purchased very early in Act 2 giving you some offensive firepower and a powerful cantrip if you didn’t choose the High Elf race.

4 Selûne’s Spear of Night

Selûne’s Spear of Night features in Baldur’s Gate 3:

  • Damage: 1D6 Piercing (One-Handed), 1D8 Piercing (Two-Handed)
  • Type: Versatile, Spear
  • Requirements: Simple Weapon proficiency
  • Rarity: Legendary
  • Location: From Nightsong At Your Camp, End of Act 2.

The Selûne’s Spear of Night is a versatile spear that can be used for all Clerics in BG3. This weapon comes from Nightsong at the End of Act 2 and provides powerful benefits. You gain access to Moonbeam once per long rest which is a level 2 Evocation spell doing 2d10 radiant damage. This spell can be moved each turn and requires concentration but serves as a powerful area-based damage spell.

Moreover, the spear provides Darkvision which is helpful for races lacking this passive benefit like Humans. Selûne Blessing gives you advantage on Wisdom Saving throws and Perception checks. This will not only help your defensive potential but exploration with perception being an important skill for discovering environmental features. Consider this a must-have weapon for any Cleric build in BG3!

3 Balduran’s Giantslayer

Balduran’s Giantslayerfeatures in Baldur’s Gate 3:

  • Damage: 2D6+Strenght Modifier + 3, Slashing
  • Type: Greatsword
  • Requirements: Martial Weapon Proficiency
  • Rarity: Legendary
  • Location: Ansur in Dragon’s Sanctum, First solve Puzzle in The Wyrmway passage, Act 3

Baldur’s Giantslayer is a legendary two-handed Greatsword that deals 2d6 + Strength modifier damage. This may seem like a very odd selection for Clerics, but two subclasses can take advantage of its raw damage Tempest and War. Both of these subclasses have martial weapon proficiency and can increase their strength ability score for a melee martial damage dealer.

Clerics can further increase their damage output by drinking the Elixir of Cloud Giant Strength, which boosts their Strength score to 27. This effect lasts until a long rest, making it a powerful combination with Baldur’s Giantslayer. In addition to its high damage output, Baldur’s Giantslayer also has a special feature that deals additional damage to Large, Huge, and Gargantuan creatures. This makes it a great weapon for fighting the biggest and most powerful enemies in the game.

The Baldur’s Giantslayer ranks lower here because it’s limited to a couple of subclasses and a unique playstyle but can be a powerful Cleric weapon.

2 Markoheshkir

Markoheshkir features in Baldur’s Gate 3:

  • Damage: 1d6 Bludgeoning (One-Handed), 1d8 Bludgeoning (Two-Handed)
  • Type: Quarterstaves
  • Requirements: Simple Weapon Proficiency
  • Rarity: Legendary
  • Location: Ramazith’s Tower during Act 3.

The Markoheshkir quarterstaff is a powerful spellcasting weapon for Clerics. It can be obtained early in Act 3 and has a unique Arcane Battery ability that allows you to cast one spell without expending a spell slot once per long rest. This is especially useful at level 11 when you unlock level 6 spells but only have one level 6 spell slot.

The Markoheshkir also has a powerful level 4 Evocation spell called Kereska’s Favour. This spell allows its caster to imbue itself with an element and unlock resistances and spells associated with it. Overall the Markoheshkir staff is a powerful end-game weapon that can be used on spellcasting Clerics. What holds it back from being the best Cleric weapon in BG3 is a lack of support, healing, or buffs. This weapon, unlike a mace or a longsword, is primarily limited to spellcasting Cleric builds who forge melee attacks. However, consider it still one of the best weapons in Baldur’s Gate 3 for Cleric.s

1 The Blood of Lathander

The Blood of Lathander features in Baldur’s Gate 3:

  • Damage: 1d6 + 3 Bludgeoning
  • Type: Mace
  • Requirements: Simple Weapon Proficiency
  • Rarity: Legendary
  • Location: Found in Crèche Y’llek, Blood of Lathander quest end of Act 1.

At the end of Act 1, you can complete The Blood of Lathander quest and obtain the legendary mace. Maces are simple weapons and can be used on any Cleric subclass. The mace provides Lathander’s Blessing, Lathander’s Light, +3 bludgeoning damage, and a Sunbeam spell. Lathander’s Blessing gives you a chance to avoid being killed or downed once per long rest, alongside providing a 9-meter radius heal. Lathander’s Light is helpful in blinding enemy fiends, and undead in combat passively in a 6-meter radius. But the real power comes from the Sunbeam spell.

Sunbeam is a level 6 Evocation spell once per long rest. Sunbeam produces an astounding 6d8 Radiant damage within an 18-meter line. Sunbeam is an end-game spell only accessible to Druids, Sorcerers, or Wizards, and offers the Cleric a powerful damage ability. What makes this weapon so special, is you can get it in Act 1 and use it on every subclass for the entirety of the game. You can use Shadowheart’s companion and equip her with a versatility mace that provides offensive and defensive perks. Regardless of your playstyle, The Blood of Lathander is the best weapon for the Cleric Class in Baldur’s Gate 3.

Cleric Weapon Proficiency in Baldur’s Gate 3

Clerics have Simple Weapon proficiencies by default, along with Morningstar. The Tempest and War Cleric subclasses have Martial Weapon proficiencies which include.Below is a chart of available weapon proficiencies for the Cleric, depending on your subclass:

Subclass DomainWeapon Proficiencies
LifeSimple Weapons
LightSimple Weapons
TrickerySimple Weapons
KnowledgeSimple Weapons
NatureSimple Weapons
TempestSimple Weapons, Martial Weapons
WarSimple Weapons, Martial Weapons

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